Thursday 9 December 2010

walton


i created one railling and copyed ip up the pier. and the wood texture i edited it in photoshop so it would tile with no gapes.


i used pauls people that he created to fill the scene. the lighting that i used was a mr area omni and changed the settings to make it bright enough for the sunlight.


windbreker. i thought i would creat a windbreaker as you find these on the beach, i also used the cloth modifer on there so they moved in the wind,


i wanted to create the front of walton arcade so i gathed some images from google mapes and stiched them together in photoshop to create the front.

images used







final image for 3ds max.


sea waves
to do this i created the water in the same way as the walton but i changed the texture of the water as its a sea. to do this i went in to the material editor went to maps in reflection i choosed ray trace- set the environment settings to 70, in the bump map i added ocean lume and set the bump to 30, i then put the specular level up and the gloss level up, i then changed the coulour to a dark blue.

i then created a rectangle added a mass of the rectangle in the ridged body colection so it would drop into the water creating a ripple effect




start of the waves




the waves coming up on the sand, i did this by using soft selction on the sand lowering down the front polygones. which was created from a jpeg edited in eds max to creat a bump and a grain texture.



to get the boat to move in the water i created a few movements using the auto key making sure the first movement was the same as the last movement by copying the first key frame and putting it last. and then used the graph editor to to loup the movements



the waves were not as good in the final anamation as i had to cut the number of polygones in the see by 1000 as it was going to take 1064 hours to render , so the final anamation didnt look as good as it should of.





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